WebGL
Are there any plans to include the Chromium's experimental WebGL implementation?
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Support Staff 2 Posted by Adam Simmons on 20 Nov, 2010 09:51 AM
We currently do not support WebGL but we can definitely explore this as a new feature suggestion. I'll add it to our to-do list and see if we can't add this to a future release.
3 Posted by Tristan on 25 May, 2011 04:20 PM
Has there been any update on this? Does the current version support WebGL or is there a timeline for support? This would be a great feature since it is a cross-platform limitation of all browser controls.
Support Staff 4 Posted by Adam Simmons on 25 May, 2011 07:31 PM
Hey Tristan,
No updates yet, I honestly haven't yet looked into it much because it seems rather complex (we're going to need to spawn a headless instance of OpenGL to render offscreen inside of Awesomium).
If enough people are interested in this I'll move it further up on the list.
5 Posted by kurutoga2k7 on 30 Jun, 2011 05:15 PM
Hello, I would love to see Awesomium running WebGL sites such as this one:
http://evanw.github.com/glfx.js/demo/
Thank you.
6 Posted by adam.baumberg on 30 Nov, 2011 02:04 PM
I'd be interested in webGL support too - in particular if it can be used to test webGL content on the local file system. This is currently hard to do in commercial browsers because the local filesystem seems to be regarded as a cross-site resource and are blocked in Chrome and Firefox unless you use special command line options etc.
Thanks.
7 Posted by Stefano Baraldi on 17 Jan, 2012 08:00 PM
I second that.
Having 3D html5 canvas is already cool, but "serious" app are being developed in WebGL so keeping Awesomium off that bandwagon could not be a good choice.
Thank you.
8 Posted by Stephan Haewß on 31 Jan, 2012 11:10 AM
It would be really cool to have WebGL support. We will probably use Awesomium for Digital Signage, so having all the 3D and image manipulation possibilities inside the browser would be quite awesome.
Thanks
9 Posted by Matt Oakes on 03 Feb, 2012 05:19 PM
This would be very cool!!!! Would make it great for games :)
10 Posted by stipdav on 08 Feb, 2012 11:48 PM
I also think implementing WebGL support would be awesome! +1 for me.
11 Posted by Camilo Martin on 09 Feb, 2012 06:01 PM
I would too love WebGL support. I'll certainly use awesomium in the future, but WebGL support would make that future closer and brighter.
Any news on its position in the roadmap? This, and better Mono support would really turn Awesomium into the most awesome component ever! I could base whole applications almost solely on it and rely on the underlying language only for the more complicated bits and glue.
Support Staff 12 Posted by Adam Simmons on 24 Feb, 2012 08:46 AM
Latest 1.7 trunk now supports WebGL, here's a screenshot from the WebFlow sample: http://i.imgur.com/NuFaZ.png
Preview build coming next week.
-- Adam
13 Posted by Camilo Martin Momenti on 24 Feb, 2012 10:53 AM
That's nice, nice! Very nice and is making me reconsider a project I had (that was to be based as a Google Chrome extension, since I wanted WebGL).
I have a question: Will it be usable on Mono/Linux? If not out-of-the-box, what will I have to do to make it run?
I really want to make this project partially in C#, use WebGL and make it work on Linux besides Windows (Hehe this is indeed asking a lot, I'm getting spoiled).
Thank you very much for such an amazing product!